using UnityEngine;
using System.Collections;

public class rachadura : MonoBehaviour
{
    int id = 17;
    float randomX;
    float randomY;
    private Vector2 screen;

    void Start()
    {
        this.screen.y = GameObject.Find("Main Camera").GetComponent<Camera>().orthographicSize;
        this.screen.x = this.screen.y * GameObject.Find("Main Camera").GetComponent<Camera>().aspect;

        randomX = Random.Range(this.screen.x * -0.6f, this.screen.x * 0.7f);
        randomY = Random.Range(this.screen.y * -0.4f, this.screen.y * 0.3f);
        this.transform.position = new Vector3(randomX, randomY, -0.1f);
        this.gameObject.AddComponent("MeshRenderer");
        this.gameObject.AddComponent("MeshFilter");
        this.gameObject.AddComponent("BoxCollider");
        this.gameObject.GetComponent<BoxCollider>().size = new Vector3(this.screen.x * 0.07f, this.screen.y * 0.1f, 0);
        this.gameObject.AddComponent("Rigidbody");
        this.gameObject.GetComponent<Rigidbody>().useGravity = false;

        this.rigidbody.constraints = RigidbodyConstraints.FreezeAll;
        this.gameObject.tag = "rachadura";

        Mesh mesh = Quad.Create(this.screen.x * 0.07f, this.screen.y * 0.1f);

        this.gameObject.GetComponent<MeshFilter>().mesh = mesh;
        this.gameObject.GetComponent<MeshRenderer>().material = AtlasManager.globalMaterial;

        this.gameObject.GetComponent<MeshFilter>().mesh.uv = new Vector2[]
        {
           new Vector2(AtlasManager.rects[id].xMin, AtlasManager.rects[id].yMax),
           new Vector2(AtlasManager.rects[id].xMax, AtlasManager.rects[id].yMax),
           new Vector2(AtlasManager.rects[id].xMax, AtlasManager.rects[id].yMin),
           new Vector2(AtlasManager.rects[id].xMin, AtlasManager.rects[id].yMin)
        };

        // this.transform.position = new Vector3(0, 5, -0.1f);  
    }



    void Update()
    {
    }

}